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How Games Move Us: Emotion by Design

Katherine Isbister, How Games Move Us: Emotion by Design. Designers know games can evoke empathy and intense connection. But everyday non-expert conversations about games still rarely touch on this truth. In this talk, Isbister shares insights from her new book aimed at bridging this gap, toward raising the quality of public conversations about games and their aesthetic power. Katherine Isbister is a Professor of Computational Media, and core faculty in the Center for Games and Playable Media at the University of California, Santa Cruz. She was the founding research director of the Game Innovation Lab at NYU, and a founding faculty member of the NYU Game Center. Isbister's research focuses on designing games and other interactive experiences that heighten social and emotional connections, toward innovating design theory and technological practice. Isbister has written several books about game design, most recently How Games Move Us from MIT Press.
Interactive media and games increasingly pervade and shape our society. In addition to their dominant roles in entertainment, videogames play growing roles in education, arts, science and health. This seminar series brings together a diverse set of experts to provide interdisciplinary perspectives on these media regarding their history, technologies, scholarly research, industry, artistic value and potential future. As the speakers and title suggest, the series also provides a topical lens for the diverse aspects of our lives.

Details

When:

Tuesday, May 31, 2016. 12:00 PM

Where:

Braun Lecture Hall, Seeley G. Mudd Chemistry Building

Sponsor:

Bio-X Program, mediaX
jwilmot@stanford.edu

Admission:

Free and open to the public on space available basis.
Also listed as one-unit course BIOE196