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The Problem with Video Games and Learning

Maria Cipollone, The Problem with Video Games and Learning. Scholars and practitioners have long discussed the benefits of video games for motivation and learning. But the culture of video games does not mesh well with the culture of institutional education. This talk discusses contextualizes video games within the longer history of "ed tech" to discuss what may be different at this point in educational history, or what may be more of the same.Maria Cipollone is a UX/Design Researcher in mobile games at Zynga. Her academic work focuses on motivation and video games, specifically using the gaming environment, Minecraft.
Interactive media and games increasingly pervade and shape our society. In addition to their dominant roles in entertainment, videogames play growing roles in education, arts, science and health. This seminar series brings together a diverse set of experts to provide interdisciplinary perspectives on these media regarding their history, technologies, scholarly research, industry, artistic value and potential future.

Details

When:

Friday, April 17, 2015. 12:00 PM

Where:

Shriram 104

Sponsor:

Bio - X Program, mediaX
jwilmot@stanford.edu

Admission:

Free and open to the public on space available basis.
Also listed as one-unit course BIOE196